The party ransacks a vampire’s apartments, discovers some empty tombs, gets wet, exorcises a ghost, fends off some ghouls, and gangs up on a wraith.
The party befuddles a gatekeeper, flees from twin tanks, turns a gravity trap to their advantage, and throws some doors.
The party defeats a beastmaster, flees from a spectre, chains up a crocodile, almost kills a Quabble, forms an unlikely alliance, and discovers something unpleasant.
The party strikes out for the mount, purges a kruthik nest, runs into trouble with the law, suffers a setback, surfs on floating discs, and defeats a marsh mystic.
The party arrives at Mogg, commits a petty crime, meets a gnome, and is beset on all sides by undead.
Our party assembles, and leaves the safety of their home town on the trail of some missing heroes.