Our party assembles, and leaves the safety of their home town on the trail of some missing heroes.
The party arrives at Mogg, commits a petty crime, meets a gnome, and is beset on all sides by undead.
The party strikes out for the mount, purges a kruthik nest, runs into trouble with the law, suffers a setback, surfs on floating discs, and defeats a marsh mystic.
The party defeats a beastmaster, flees from a spectre, chains up a crocodile, almost kills a Quabble, forms an unlikely alliance, and discovers something unpleasant.
The party befuddles a gatekeeper, flees from twin tanks, turns a gravity trap to their advantage, and throws some doors.
The party ransacks a vampire’s apartments, discovers some empty tombs, gets wet, exorcises a ghost, fends off some ghouls, and gangs up on a wraith.
The party does not disturb some mushrooms, ignites a pair of mummies, defeats a rather large skeleton and a rather small elemental, and performs a religious ceremony.
The party receives a note from Ghuladon, does some backtracking, allies with a fire genasi, encounters a choker, finds Roark the Merciful, and discovers the mad abbot’s fate.
Three heroes squash some rats, can’t pronounce Otyugh, converse at length with a Galeb Duhr, and are nearly wiped out by a Mad Wraith.
The party finally met Ghuladonkaranamis after taking out some restrained zombies. She had taken over Brahm the Shining and had a heart to heart with Aranis before the battle began. All four unaccounted for paladins were there. Gabriel, Ian the Brave, Sterling the Just, and Brahm the Shining. Brahm the Shining proved quite difficult since he had a diffused damage aura to the other two dragonborn. All of which were vampiric resurrections of their former selves. Through much intensity, the party finally brought down the two and concentrated on Brahm the Shining. The party was planning to consecrate the area until Ghuladonkaranamis left his body and floated away to fight another day.